Worked on World Composition and Layout for Halo: Infinite campaign and took various locations from early-stage block-in to final polish. I was also responsible for leading a team of world builders that focused on all of the interstitial content between major POIs.
This area is the first fully explorable area in the campaign and features your first primary objective, the Banished Prison Base.
There are a ton of other great artists who worked on individual props, larger set pieces, world building, and lighting/fx. Check out 343 Industries full Halo: Infinite Art Blast on Art Station here
battle area for a high value target
the southern mountain range on prison island